This demo is great! Art is fantastic, characters are funny and memorable, mechanics are very smooth and agile, I bowling balled my way through my first run and missed it so much after dying for the first time. Will be following for more updates!
Wow, thank you so much for your kind words! We're thrilled you enjoyed the demo, from the art to the characters to the mechanics. 🎨 Hearing about your bowling ball run is amazing (RIP to that first attempt 😅). We're hard at work on updates, and your support keeps us inspired. Stay tuned, there’s so much more to come!
Hi there! Thank you SO much for trying out our game—we're absolutely thrilled to have you play! 🎉 Before you can clean the couch, you’ll need to take him down first. Use the attacks indicated by the button prompts in the outer area. Go get 'em, and have a blast!
Easy to accidentally choose an ability when you're clicking through level up dialogue. Maybe add an animation or input delay
Mouse selection fights with the navigation selection, so it looks like one option is always highlighted, which is kinda janky since both mouse and keyboard are needed by default
Better to ditch the mouse altogether, because it uses your movement direction for attack direction anyways. I'd switch to arrowkeys, and z/x/c/v type layout personally
if you take the dodgeroll perk, it makes many other perks pointless, which makes the choices boring
It's not clear if taking dodge roll perk multiple times has an additive effect on damage and roll distance. (If so that's rad lol) Same with the heavy attack only perk, though that one hits everything anyways. It could definitely use a boss with more health (maybe just a modified lamp or couch) to make the damage increases seem meaningful later on
Heavy attack left and right hitbox is very small, misses when directly next to a lamp, unlike when attacking up or down
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This demo is great! Art is fantastic, characters are funny and memorable, mechanics are very smooth and agile, I bowling balled my way through my first run and missed it so much after dying for the first time. Will be following for more updates!
Wow, thank you so much for your kind words! We're thrilled you enjoyed the demo, from the art to the characters to the mechanics. 🎨 Hearing about your bowling ball run is amazing (RIP to that first attempt 😅). We're hard at work on updates, and your support keeps us inspired. Stay tuned, there’s so much more to come!
idk how to get past the couch. I just roll around spamming E but all i can do is toggle the light switch.
looks cool though
Hi there! Thank you SO much for trying out our game—we're absolutely thrilled to have you play! 🎉 Before you can clean the couch, you’ll need to take him down first. Use the attacks indicated by the button prompts in the outer area. Go get 'em, and have a blast!
Duster Buster gameplay notes
Easy to accidentally choose an ability when you're clicking through level up dialogue. Maybe add an animation or input delay
Mouse selection fights with the navigation selection, so it looks like one option is always highlighted, which is kinda janky since both mouse and keyboard are needed by default
Better to ditch the mouse altogether, because it uses your movement direction for attack direction anyways. I'd switch to arrowkeys, and z/x/c/v type layout personally
if you take the dodgeroll perk, it makes many other perks pointless, which makes the choices boring
It's not clear if taking dodge roll perk multiple times has an additive effect on damage and roll distance. (If so that's rad lol) Same with the heavy attack only perk, though that one hits everything anyways. It could definitely use a boss with more health (maybe just a modified lamp or couch) to make the damage increases seem meaningful later on
Heavy attack left and right hitbox is very small, misses when directly next to a lamp, unlike when attacking up or down
Your insights are super helpful—keep 'em coming!