A downloadable game for Windows

Tracebound is a fast-paced action-racing game where you play as Ayor, an ice skater who glides across the body of a colossal being.

Those giants were once the forces of nature itself, making the world thrive through their movements. But humanity struggled to settle in a world that is constantly changing, and out of fear, they bound the gaints in place. But without their motion, nature withered, and the world began to die.

As Ayor you skate across the hazardous skin of the giant and carve frozen traces into its surface. By circling its limbs and shattering the chains that imprison it, you will free the giant and help nature to heal.

The Team Behind

Mads Jacob Grave Marketing, Audio designer, Composer
Frederik Bottrup Art Director
Marc Puch Haxgart CG Artist, Technical Artist, 3D Animator
Søren Holm CG Artist, Character Animator
Simas Alaune Game Designer, Level Designer
Davide Turini Game Director
Radu Constantine Matusa Lead Programmer
Tobias Haastrup Pedersen Narrator
Sam Matsa Producer
Johan Jannik Augsburg Programmer, Level Designer
Mikkel Julius Hansen Programmer, Narrative Designer
Sebastian Rode Programmer
Valdemar Friis Programmer, Technical Artist
RAO Zhangxian Visual Designer

Download

Download
Tracebound 1.a.zip 733 MB

Install instructions

Installation instructions:

1. Download the .zip file
2. Extract the file to the folder where you want to store the game.
3. Run "Tracebound.exe".


Troubleshooting:

If your antivirus software identifies the game as a virus, you may need to add the .exe file as an exception, or in extreme cases, disable your antivirus software.

Development log

Comments

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(+2)

As many others have mentioned, a very stylish concept, that with a bit of optimization and polish work - especially around the camera and wayfinding - could be a really great experience (I will certainly revisit the steam release 👀) 
The animation, character and world drew me in and despite the polish issues (which is to be expected in a 6-week production) the game is still very fun. I hope you continue a bit with the project! 

(+2)

Hello! It was truly exciting to dash across the giant’s body at high speed with such stunning graphics.
At first, I didn’t notice the intended path and ended up running backward or across empty areas, but once I started following the side with obstacles, I was able to reach the end without any issues.
I also streamed the game while playing, and there were moments when the frame rate dropped quite a bit—sometimes down to around 20 FPS.
The heaviest slowdown happened when looking from one edge of the giant’s body toward the opposite side, filling the view with many objects.
My CPU is a Ryzen 5700X and my GPU is an RTX 5080, which is a somewhat unbalanced setup favoring the GPU, so the issue may not necessarily be due to graphical load. (ฅ`・ω・´)っ

We're glad to hear you enjoyed it, and your notes on path readability and performance are super helpful. The FPS drops you mentioned, are currently a known issue that we are working to fix.

Also, thank you for sharing your specs!

(+2)

Really impressed with the visual quality and animations! That spin kick looks really good. I also really liked how vague the story is kept as it just makes the environment and character so much more interesting. 

Sadly, I had some performance issues, especially when sprinting, and one of the framedrops kinda threw me off course. I ended up just seeing how far I could get sidetracked.

 

(1 edit)

I understand and I'm sory to hear that, we are currently working on a fix rn, can we have your specs? If that's fine with you ofc.

(1 edit) (+1)

NVIDIA GeForce RTX 3080, 
AMD Ryzen 7 3700X 8-Core Processor (3.60 GHz)
32.0 GB RAM

thx <3

(1 edit) (+2)

Literally love every aspect of the game! The music and visual style is just different and I really enjoyed it!

Will post a longer review after an other playthrough :)

— Flarium 🔥

Thanks :D

(+2)

Theres a really great concept here, and in only a month the concept was turned into a working game. It certainly needs some polish, but within minutes i was immersed and enjoying skating around the giant. I got lost once or twice, but ultimately found my way to the end. Perhaps for a steam release, more POIs on the giant so theres a frame of reference for the player location? Or tweaking the level design to funnel the player in the right direction while leaving room for exploration.

The VO got a bit wonky at the end, it sounded almost underwater making it hard to hear and sometimes the subtitles didn't match what the VO was saying.

I did have a few performance issues, mainly when the whole giant was in view, so perhaps some distance culling or LODs could be added to help improve that, though I am on a relatively old PC (4790k, 32GB ram, and a 1070) Though the performance was great more than it wasn't.

I hope you all keep on with the project and congrats on getting the game released!


-Classy

Thank you so much for taking the time to play and sharing feedback. It truly means a lot to us. 

Your notes on navigation, voice over, and performance are incredibly valuable, also thank you again for sharing you specs.

We'll try our best to fix them :D

My laptop is 4060 and 13700H, I aslo encountered some performance issues XP